Fallout 4 which weapon to choose. Rare and unique weapons

Junktron

As you probably already understood from the name, this weapon uses garbage from the protagonist’s inventory as ammunition. Load up the kids' toys, baseballs, and then shoot!

You can find this weapon during the mission “Call to Arms” in the jet engine control center.

Righteous Lord

Great laser rifle that you get at early stages game (immediately after completing the “Call to Arms” quest) and you can safely use it in further adventures. There is also a bonus that doubles the damage from critical attacks, and the rate at which the critical attack indicator replenishes is increased by 15%.

Vicious Power Knuckles

Go to Swan Pond on Boston Common (near Park Street Station) and defeat the Swan.

Before the battle, stock up on explosives. All you have to do is keep your distance and shower the enemy with bombs. After the death of this boss, you will find the Furious Power Brass Knuckles, which deals 56 base damage, and if you also downloaded the perk iron fist, then you can inflict incredible damage in hand-to-hand combat, but its main feature is the increase in damage with each subsequent attack on the same target.

Grognak's Ax

You can find this weapon of death in the Hubris Comics window. The ax deals 42 damage, causes bleeding on hit, and has a chance to stun enemies.

Kellogg pistol

Big boy

The type of rare weapon that can be purchased from merchants. You can buy it at the Diamond City market from Arturo Rodriguez for 13,700 caps. Essentially, this is the same fat guy, but with a nice bonus - launching two projectiles at the same time. Before purchasing this beast, try to improve your trading skills in order to slightly reduce the offered price.

True friend

You can buy this thing from the same Arturo for 2500. It has a very useful feature- Deals double damage to enemies with full health. Add to this a pumped up sneak attack, and your opponents will die before the battle even begins.

Shem Drawn's Sword

You can get this sword after completing the quest “The Gilded Grasshopper”.

Made in the old style and causes radiation damage on hit. In general, there are better analogues, so either sell this sword or keep it for your collection.

Rockville Boxer

At the same Diamond City Market, you can purchase an unusual baseball bat. To the left of Arturo's shop is Mo Cronini's shop, where you can buy this miracle for 1064 caps. The bonus allows you to spend 40% less action points.

General Zhao's Revenge

The Drumlin' Diner is one of the first places you'll likely visit, and you can buy some good weapons there. In addition to the base attack of 58 units, it deals 50% increased damage against robots, which is sometimes much more effective than Grognak's axe. Purchased from Trudy for 2000 caps.

Started the song

Again bought from merchants, but this time in Good Neighborhood from KL-E-O. This rocket launcher is just a gift (although not free) against human bosses, as it deals 50% more damage to the human race. The price, of course, is a bit expensive (12,500), but you can always try to bargain.

Special survival kit

To receive this weapon, you must be a member of the Brotherhood of Steel and complete their tasks. After some time, you will be assigned the task “Lost Patrol”. At the end of the mission, you will have three ways to get what you want: kill, steal, or persuade Brandis to return. The bonus is that the less health you have, the greater your damage. Alternatively, you can give it to a weak companion (like Piper) and it will be much more useful.

Savior

This pistol can be obtained immediately after completing the quest “Agent Work”, which can be taken from the Deacon in the Underground.

The peculiarity of this weapon is that it uses 10mm cartridges, increases the probability of hitting VATS and reduces the cost of action points by 25%.

Cryolator

Extraterrestrial pistol

Finding aliens in Fallout 4 is not as difficult as it seems at first glance. The alien ship is located southeast near the Oberland station. There you will find green blood on the ground. We follow this trail to a mysterious cave, where you will have to kill the alien and take his weapon.

Press and pray

If you love submachine guns, then this weapon is for you. It can be purchased from the traveling merchant Cricket. You can find her near shelter 81, but if she is not there, then you can wait a little on the nearest bench.

Special offer from Technician Tom

This gun is suitable for fans of long-range combat. The peculiarity of this rifle is that before the start of the battle you have increased accuracy in VATS. If you also have leveled up your stealth perks, then the enemy will almost never see you, as a result of which you will be constantly using this bonus.

You can purchase weapons from Technician Tom from the Underground, but to do this you need to maintain at least good relations with them.

2076 World Series Baseball Cue

The store with this bat is located in the abandoned settlement of Jamaica Plain. First you need to get into the local church, but the door is locked. The building on the left will allow you to get inside through the roof. There is a corpse on a bench in the church. Search it and take away all the unusual things. After that, head to the city hall building (the large yellow building opposite the monument). On the lower floors you will find a basement. We go into it and go through it to the storage room. Inside the vault you will find a room with a vault terminal, and on the left on the display case there will be our bat.

The peculiarity of this sports equipment is that upon impact there is a small chance of launching the target into the air.

Virgil's carbine

The weapon can be obtained if Virgil dies. You can attack him without warning, or report that you did not find the serum (this option is possible with a high level of charisma), after which the mutant will ask you to kill him. The carbine allows you to deal increased damage to super mutants.

Get this sniper rifle for completing a small task from a Salem resident named Barney. Finding him is not difficult, since you will definitely hear his angry screams and firing at the swampers. After completing the quest, he will open a room in his basement, where our special weapon will lie on the table.

Big Jim

Now it's time to find a unique adjustable wrench that allows you to deal increased damage to your opponent's legs! We go to Walden Pond and go to a small lake where there is drainpipe. We pass along it and clear the cave from raiders. You will find the key in the room with the stairs. Climbing up it, you will see a toolbox, next to which our goal will lie.

Experiment 18-A

Winner

To the northeast of Finch's farm you will find a pumping station. We go down to the remote control with buttons. We need to dial the combination “10 4 5 1”. After this, the door will open, and you will see a skeleton, next to which there will be a pistol.

According to merit

Can be purchased from Penny Fitzgerald in the Alliance settlement. When attacking, there is a chance to stun the enemy.

Le Fusil Terribles

In the Libertalia location you will find a makeshift tower built on the remains of a sunken ship. Go upstairs, where you will find the captain's cabin. Inside, on a wooden box there will be a treasured shotgun.

Gun Lorenzo

You receive this pistol after completing the quest The Secret of the Cabot House and killing Lorenzo. Come back a week later and Jack will give you this special weapon.

Wasteland Friend

You can buy a pistol that deals 50% more damage to limbs from Deb in Bunker Hill.

Shish Kebab

Nail gun

The most attractive weapon for many players. You can find it in Long John's junkyard. First you need to find an overturned blue trailer with a hatch in the floor (open the local map and you will see the entrance to a location called “Shelter”). You won’t be able to open it right away; to do this you need to turn on the electricity. We follow the wire from the hatch to the generator, where we lower the switch. Inside the shelter on the table you will find the Nailgun.

Pickman's Blade

You will find an unusual knife in the Pickman Gallery. A whole army of raiders will be waiting for you there, so be prepared. We clear the catacombs and save Pickman, who will give the key to his safe, inside of which the knife is stored.

Kremva's tooth

To find this sword you will have to try a little. To do this, we go to the “Danvic Drillers” quarry and clear it of raiders. After this we move deeper into the mines. You must reach a dead end with a small lake where you will have a vision. Before jumping into the lake, do not forget to take off power armor, otherwise you will not be able to get out of the water. We dive and find two nuclear charges and Kremv’s Tooth on the stand.

Powerful sword of a Chinese officer

During an encounter with ghouls, there is a chance to encounter a legendary wild ghoul-devourer, who is armed powerful sword Chinese officer.

There are really a lot of weapons in Fallout 4. How to choose the best? I will not talk about unique samples such as the Cryolator, Junktron or Nail Gun. And also about unique weapons and how to find them. By the way, about this.

There is no perfect weapon

I'll start with the bad news - each weapon can only be ideal for a certain case. Therefore, you will constantly have 5-6 guns of different calibers and different types of damage dangling in your backpack.

If you are looking for the leader in terms of damage, then the favorite here is the “fat man”. All that remains is to develop the “Big Gun Fan” perk to achieve maximum damage. Although this is the best weapon in terms of damage, it is necessary to use it extremely rarely. Nuclear mini-warheads do not lie on the road. So what kind of weapon can be called ideal?

Let's deal with the damage first.

Types of damage

Each weapon in the game has characteristics - the type and amount of damage. Some of the guns, such as the plasma carbine, deal multiple types of damage at once.

This makes it a versatile weapon, but due to the low availability of ammunition, it is difficult to use consistently.

There are unique examples of simple guns that use a cheap cartridge and can cause combined damage. For example, here is a 10mm pistol:

Deals ballistic damage and 50 radiation damage. An excellent weapon against raiders.

You will probably find similar instances.

There are only 3 main types of damage and 3 more exotic ones:

  • ballistic
  • energetic
  • radiation
  • poisoning, bleeding
  • fire damage
  • cryogenic damage

Weak points, types of armor

Each type of damage has its own protection. To choose the “ideal” gun you need to know and exploit the target’s weaknesses and locations. The “Observation” perk (VOS 3) is very useful, which in VATS mode will reveal information about the target’s protective parameters.

Here we see that the machine gun turret is immune to radiation and poisoning, and is also protected from ballistic and energy damage.

Those. trying to poison or expose a turret to radiation is not a good idea. And firing from a laser rifle would be appropriate.

Choosing a gun with the right damage type is half the battle. The second part of the task is to squeeze out maximum damage.

Influence of basic characteristics and level.

Level.

Your level does not affect the damage you deal. Don't expect that your "nerd" will be Chuck Norris after 20 levels. Damage can be affected by the perks you choose.

Force.

Strength only affects damage dealt in close combat - with brass knuckles, clubs, etc. And also, if you use the butt of your carbine, saving ammo.

What do we have left? Perks, weapon modifications and wonderful pre-war magazines :). Our companions can teach us something. Don't forget about the Vault-Tek figures. Not all of them improve characteristics; there are also bonuses for weapons.

Distance.

Distance to target is very important when choosing a weapon. On close range The combat shotgun is in the lead - rapid-fire and lethal. Weak opponents can be treated with a butt or “go to the bayonet point”. I almost never use edged weapons.

On middle distance Any will do carbine with collimator sight, which does not obscure the view. I carry both a laser carbine and a combat carbine because different types damage It is not difficult to find cartridges for them; they are distinguished by a high rate of fire and sufficient clip capacity.

Long distance requires good optics. I like the modifications with the scout sight. The sniper carbine is ideal for shooting the enemy from a safe distance. We aim for the head and hold our breath. 1 target - 1 shot.

pay attention to information about the multiplicity of damage - this way you can evaluate the real overall effectiveness of the selected perks. Legendary enemies do not die in one shot under any circumstances.

At high levels, you can get “Gauss carbines” from Brotherhood of Steel adepts. A very lethal rifle. When it falls into your hands, you will already have a decent amount of ammo for it. Her rate of fire leaves much to be desired, but she is a good candidate for sniper rifles.

In fact, pistols, automatic weapons and severe types weapons. But they deserve a few words.

Pistols.

Sometimes you can indulge in them, but in general, they are almost not in use. Weak damage and range. Automatic modifications to pistols cut off the already low damage and waste ammo insanely quickly.

Although .44 caliber revolvers are powerful devices, 6 rounds in the cylinder and a low rate of fire are not pleasing during dynamic battles. After pampering yourself a little, you put them in your backpack for a long time.

Heavy guns.

They have one plus - firepower. The rest is cons. Heavy weight, little ammunition. The minigun at the "survival" difficulty level turns into a completely useless accessory. Its damage is barely enough to shoot ordinary raiders.

The Gatling laser machine gun remains more or less useful. It uses nuclear blocks instead of ammunition. The fat man rules in special situations - against bosses.

Steel arms.

Melee weapons are suitable for silent operations. It deals much higher damage in stealth mode than firearms. If you like to act silently, take a bat or machete with you.

Useful perks.

Let's go over the perks.

Carbine Expert (Perception 2)

I have found that the most practical class of weapons are carbines. That’s why the “carbine expert” perk is our choice. Adds damage dealt, ignores some of the target's defenses, and even has a chance of immediately damaging limbs when shooting at them.

Weapon Fanatic (Intelligence 3)

To modify weapons, use removed mods from trophies. It may seem like a rather tedious process waiting for the right modification for your barrel, but it allows you to avoid wasting points on leveling up your Gun Fanatic. Removed modifications can be used even without reaching the skill level required to create them. Also, the crafting of some modifications will require the “Science” perk (INT 6).

Bloodbath (Luck 3)

Straightforward Bloodbath increases damage for all weapons. Is it worth thinking about usefulness here? Definitely our choice.

Sandman (Agility 4)

Stealth and modification of the silencer are the attributes of an assassin. Sandman increases damage in this case.

Ninja (Agility 7)

Increases damage significantly in stealth mode. Requires a high level of dexterity. But it's worth it. The tactic a la “sneak up on the victim and hit him with a baton” is becoming relevant. Sniper rifles work wonders. And the 10mm pistol with a silencer gets a second chance.

Demolition Expert (Perception 5)

Grenades, mines, bazookas - these things become more useful if you are an explosives expert. Damage and damage radius increases.

Weapon modification

December 1, 2015

I continue to play Fallout 4. I recorded a one-minute video showing the Brotherhood of Steel flotilla of airships. Cool scripted scene on a game engine. Three helicopters circle around a huge airship. Bye...

Non-automatic rifles tend to be highly accurate and do more damage than pistols or automatic weapons. Most of these rifles are affected by 3 ranks of the Sniper ability. All non-automatic rifles depend on the “Carbine Expert” ability, with 5 points invested, there will be a bonus that allows you to deal double damage and ignore 30% of the enemy’s armor, as well as increasing the chance of damaging a target’s limb with a shot. The article examines all the initial characteristics of carbines and some exotic weapons, as well as their individual modifications, which make excellent sniper rifles.

Short assault carbine


Damage: 30 The standard assault carbine has a good balance between damage and accuracy, making it good choice for various combat situations. Many of the available modifications will make this weapon suitable for automatic fire. A properly modified assault carbine can be good sniper carbine with a large magazine and a relatively high rate of fire.

They are often found in high-level super mutants and can also be found throughout the Commonwealth.

Ammo: 5.56
Rate of fire: 40
Range: 119
Accuracy: 72
Weight: 13.1
Price: 144

Short b weapon carbine



Short combat shotgun


Short double barrel shotgun



Damage: 110 The Gaus carbine is the master of lethality over accuracy. To inflict maximum damage, it is necessary to accumulate energy before firing by holding the trigger for a moment. It is best used from cover. The only weapon that uses a 2mm electromagnetic cartridge as ammunition, a properly modified Gaus Carbine can be a valuable addition to the arsenal.
Cartridges: 2 mm electromagnetic cartridge
Rate of fire: 66
Range: 191
Accuracy: 39
Weight: 15.8
Price: 228


Reconnaissance.50 sniper carbine



Damage: 64 Let's face it, not always the best option go with a gun at the ready against a crowd of enemies. This is a hunting rifle that has been modified to use .50 caliber bullets and is highly accurate at long ranges. The increased magazine capacity minimizes reloads, and the attached silencer will keep the shooter away from enemies. Keep a low profile and this conversion into a classic sniper rifle will allow you to finish firefights before they start.
Ammo: .50
Rate of fire: 4
Range: 185
Accuracy: 112
Weight: 19.2
Price: 212

Short institute carbine



Short laser carbine





Damage:30 (energy) The standard laser musket is not entirely accurate compared to other energy carbines, but produces b O Greater damage due to unique reload process. A standard capacitor supports a maximum of 2 charges, but more advanced options can hold up to 6 charges. The result is greater damage from the shot with significant ammo consumption.
Slightly modified laser muskets can be found outside of the Liberty Museum.
Ammo:Nuclear battery
Rate of fire: 6
Range: 71
Accuracy: 70
Weight: 12.6
Price: 57














Damage: - While regular weapons are used to deal direct damage, the injection carbine is used to hit enemies with detrimental effects. This weapon supports a wide variety of injection rounds, all of which can be crafted in a chem lab. Targets can be enraged, paralyzed, weakened, poisoned, etc.

There are several injection rifles scattered throughout the Commonwealth. They can be found at Medford Hospital, Massachusetts Blood Center, SANDY COVES Sanitarium, Massachusetts Bay Medical Center, Parsons Psychiatric Hospital, and various other locations. Also, the injection carbine is in shelter 81 and can be easily obtained by completing the quest "The Nook".

Ammo: Syringes
Rate of fire: 33
Range: 119
Accuracy: 72
Weight: 6.2
Price: 132

There's a lot in Fallout 4 various weapons, but what best weapons in Fallout 4? A definite answer to this question cannot be given, since this degree depends on the situation, for example, an alien blaster is one of the best weapons in medium combat, but at long and close distances it loses its advantages. Below is a list of the best weapons in Fallout 4.

Alien blaster

Perfect for medium-range combat. This weapon arrived from space on an alien ship and belongs to the category of energy weapons. Clots of energy are capable of destroying an enemy in a couple of shots. However, it is very difficult to aim when shooting, which makes it unsuitable for long-range combat. The main disadvantage of the blaster is the lack of ammunition for it in the wasteland. All the cartridges that you took from the alien will need to be saved since there will simply be nowhere to get new ones. These are arguably the best weapons in Fallout 4.

Cryolator

You can find it at the very beginning of the game in Vault 111, but it is impossible to get it from under the lock, since you do not have a high hacking level. You have 2 options:

  • You can get it later
  • Take advantage of a bug in the game and ask the dog to bring it to you.

The cryolator shoots cryogenic clots that freeze the enemy and cause significant damage to his health. Excellent for combat at medium and close distances.

Power brass knuckles

Best weapon melee in Fallout 4. To get it you need to kill the Swan in Boston Common Park. This weapon is very useful in close combat, but in other cases it is useless. The main advantage is that it does not require any ammunition, and you can kill a weak enemy with one blow.

The game has a wide variety of weapons. It’s extremely interesting – you can create anything. But legendary weapons remain especially interesting in Fallout 4. Let's figure out what it is and what it is like, where to find legendary guns and whether it is possible to make them yourself.

What you need to know about legendary weapons in Fallout 4

How can you tell if a gun is truly legendary? It's important to know what these features are called in Fallout 4. The word that denotes the property will always come first. For example, if a breech-action pistol is designated "Incendiary", then it will be called "Incendiary breech-action pistol". In addition, there must be an asterisk next to the name.

Similar guns in Fallout 4 can be modified and improved. The peculiarity will not disappear from this. There is no way to remove it. Add a new one too.

Remember that “legendary” and “unique” are not identical concepts in Fallout 4. You can easily find a similar gun with the same property (for example, two incendiary shotguns).

Fallout 4 Legendary Weapon IDs

Unfortunately, the ID of the legendary item itself can be anything - after all, the property does not depend on the type of gun. You can easily come across an incendiary minigun or a deadly drone. Therefore, you will have to register non-unique legendary weapons in the console yourself.

In the case of unique “legendaries” everything is different. They have their own ID and have different names and characteristics. At the same time, the appearance coincides with the more common models (with the exception of Grognak's Axe).

Some extremely useful unique weapon models in Fallout 4 with legendary features and IDs for adding via the console:

Unfortunately, not all are unique. Fallout guns 4 can be added to inventory via the console. They will appear, but they will not have a legendary property - only the name will remain from it. Therefore, some models like the Press and Pray SMG or the Big Boy rocket launcher are not included in the list.

You can use a cheat code to register large quantities of legendary guns without using an ID. But, unfortunately, it is not possible to specify specific types and features. To do this you need:

  1. Choose a place for the future spawning of things.
  2. Open the console with the [~] button.
  3. Enter code placeatme 1F8545.
  4. Wait until the chest appears and begins to fill with legendary items.
  5. Choose the best samples from everything that has appeared.

Items will appear randomly - a smoothbore, a minigun or a Fat Man may drop out. And the trunks and armor will spawn endlessly. Feature: the more dangerous the location, the better the set of things in the box.

What's the first weapon to collect in Fallout 4?

Pair useful tips for those who want to get the perfect legendaries and assemble the most successful set.

  • You can’t use “Irradiated” against ghouls! The damage from it will heal ghouls, for whom radiation is like a stimulant for the player. The Anti-Radiation feature works better against them.
  • For snipers, the best weapons would be “Liquidator” or “High-Precision” weapons. When using VATS, it is worth taking “VATS-compatible”.
  • But fans of rapid-fire and heavy weapons (like miniguns and Gatling lasers) will enjoy the “Fast”, “Explosive” or “Infinite” features.
  • "Cripple" is ideal for fighting large creatures (Death Claws, Beasts, etc.), which are important to immobilize with a shot in the leg before killing.
  • Weapons and armor with the “Cavalier” or “Defensive” features will allow you to completely protect yourself from physical or energy damage in certain conditions.

Where to find legendary weapons in Fallout 4

Unfortunately, it is impossible to do it yourself using legal methods. Legendary properties in Fallout 4 are legendary in order to be inaccessible to regular crafting. Therefore, you will have to suffer in search. There are three ways to get such guns in the game:

  1. Knock out legendary enemies.
  2. Receive as a reward for certain quests.
  3. Register the legendary barrel in the console, that is, use cheats.

Not all legendary opponents have such weapons with them. They can carry a complete trifle - for example, simple raider armor with a legendary property. The more powerful the enemy and the higher the player’s level, the higher the chance of getting something useful from him. And more high level difficulty increases the chance of a legendary opponent appearing in the location. Lifehack: set the difficulty level to “Very high” and save before entering the location, and then lower it to the required level.

A unique option is given as a quest reward legendary weapons. For example, when completing the Reunion mission in Fallout 4, you can pick up a Kellogg Pistol with the Tireless trait, or in the Call to Arms mission, you can receive a Righteous Overlord Laser Carbine with the Happy trait as a gift. In addition, unique guns with legendary parameters can be found in caches and sold to traders.



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