All twigs WOT. Soviet branch of World of Tanks Tanks

On April 13, another pack of developers responses was published on Status Report. This time the answers were answered about Italian tanks and her development tree in World of Tanks as a whole. We transferred all the material with of English languageSo that you can read them and create your impression about this nation. Arrange more comfortable, as there are a lot of answers. He answered the Question Consultant for the Italian Nation - Vollketten.

Q. The next is the Italian Tree?

O. Let's hope. It is high time

Q. Are there any ideas for a branch of heavy tanks? If not, then what levels are TT?

A. There are heavy tanks suitable for the grade of heavy, similar to the low-level NBFZ, but to add them to the game, you will have to add german tiger (Of which Italy received one option for a short period until September 1943 in the arms). M60A1, which from Melara builds under license and KPZ 70, for which Italy has taken some participation in the development. I assume that this is possible, but unlikely. In fact, I do not like how the branch of heavy tanks looks at high levels, so that the TT line will only be up to half, so that everything was reasonable. The absence of the TT branch does not disqualify the nation from the presence of a tree in the game, but their presence will not be superfluous.

Q. Will there be a new SAU branch?

O. Despite the fact that Italy is able to have a full-fledged branch of artillery, it is unlikely that the VG will add new SAU based on the current dynamics of the game, and recently there was even a comment that if the new art mechanic does not go, then it will have to get out of the game. Simply put, Italy may have an artillery branch, if necessary, and if Vg still displays this class, the branch can be recycled for other roles in the game.

V. I know that Italian tanks are almost copied from other nations, except for some Carropesante (HT) Fiat. I am only interested in the middle tanks (Panther, Patton, Leopard) by 7-10 yards. But this is what the question is: what national peculiarity will be inherent in Italian tanks? (for example, I know that from Melara has developed a leopard prototype with the charging machine)

O. The basis of the Tank Forces of Italy in World War II was scouts L6 and a series of average tanks M13 and Semovente based on them. None of these tanks is suitable for the description as copies of tanks of other countries. It can be said that CV.3 originated from Carden-Loyd, and Ansaldo 12t was actually a British development.

Will Venzenty Line TT will be IL DUCE SUPER HEAVY?

O. Super Tank Ilduce - full fantasy and he has no place in the game.

V. R43 will be medium or heavy tank?

O. Technically, P43 Heavy Tank (P \u003d Pesante \u003d Heavy). The tank was used to attack, but by the time of its construction, he compared with the average tanks of other nations, so for game purposes the choice is to make a TT from it, but at a lower level, in order to make it possible to feel good gravity. My opinion is to save his class and sensation of gravity, but as a tank that will be useful in gaming purposes.

Q. What other interesting tanks have them?

O. The most interesting is to celebrate Semovente, on the basis of medium tanks. I think that P43 BIS will be the most interesting tank for most players.

Q. Do you have an idea to make national gear in the form of pasta or pizza?

B. Premium food will be Lotsaspaghetti

Q. What about Canned Sardin and Red Wine?

O. In the Second World War in the soldering of the Italian army was Amministrazionemilitare, which was literally translated as "dead donkey". The Germans knew their canned soldering like, Armermussolini, which meant "poor Mussolini", and probably testifies to the relatively terrible nature of the canned product.

Other military preservatives were also: sardines, tuna, tomatoes, and even cheese, and the main products were bread and dry pasta. In North Africa, the allies also recorded a lot of fruit supplies. Obviously, Italy is famous for its coffee and chocolate, but the game already has a German chocolate and French coffee, so the Italians need something else. You can simply have "additional combat missions", as it is implemented by the USSR (Opet) and the Chinese (improved diet). I would recommend "Bread and Tuna" or "Tomatoes and Cheese", or your own version, instead of stereotypical Italian products.

"Mozzarella and Tomatoes"


"Senvich with Tuna"

Q. What are the common features of the Italian Tree Tanks

A. I remember the comment from the WG, which stated that they were not trying to give a particular nation feature, although earlier the developers still tried to give each nation some special feature (USSR-Broy, Germany - accuracy, France drum, etc). It is difficult to tell what the nature of the Italian nation will be. I thought about a tree, having good imperceptibility, since all tanks are generally low, and rapidity. The disadvantage is most likely there will be a weak booking. Even the TT will not have high booking indicators.

W. Do new cards appear on Italian topics?

O. Cards? I have no idea about maps, but it would be a pleasant addition. Something historical, with elements of gothic or crossing the terrain of Sicily would be excellent.

Q. Will they have a unique game mechanic as the same pneumatic suspension from the Swedes? For example, a temporary increase in speed, quick bypass, increasing imperceptibility, better soil resistance to be at least some difference from German and American branches.

O. Mechanic wise, but they do not need anything new or special, as the siege mode. If the WG is in the correction of Hesh shell mechanics, Italy will receive an advantage, since most of the guns use this type of projectile.

Q. You still agree that the level 9 is OTO / Melara M47 Patton II, and 10 OTO Leopard / Centauro with a drum drum? Or do you agree with SpiderGrenadier, who puts them in the reverse order?

O. As for OTO Centauro ("Self-Chargeable Leopard"), then it is excellent option for St10 level, except that it will be the same or the best way German leopard. Another tank is actually constructed Lion tank, which is essentially predecessor of-40. It is still very dangerous, but does not have an autoloader of shells, and the welded tower is significantly different from the casting tower of the leopard. It was made in May 1974. Re-equipment M.47 and Oto Melara with elements of M60 and 105-mm tanks are best suited, in my opinion, for 9 levels, and if it happened, there is a ton of engines and other modules for it. Even for 8 levels, but without a 105-mm gun, the tank is suitable.


Oto Melara Lion.

Q. What will be the standard tank emblem?

O. emblem - White Cross. The flag for wood should be a modern, three-color Italian flag, and not the version of the era of the Second World or RSI version, on which hundreds of historical distinctive signs, logos and inscriptions.

V. LT10 Italy has plans?

O. As far as I know, to reach 10 levels, you will need to introduce some paper models of the late 1970s, which do not correspond to the official time frame WOT.

B. The console version confirmed the development of the team tree that will include those countries that cannot form historical trees or branches on their own. It is likely to include italian tanks. Do you expect that this will be the direction that the WG PC will take for the "small" countries, and would you be happy if Italian tanks were presented in this way?

A. I personally hate the idea of \u200b\u200bthe team tree for a variety of reasons. I never played the console version, but I know there are some differences from the game on PC. I would be very unhappy if Italy was presented in this form.

Q. We could see the wheelchaater?

O. Yes, Italy is very good rich wheeled vehicles And has many designs that can be enabled if it is necessary. There are even a couple of interesting armored cars.


Breda 52.

Q. Will we see lightly awesome tankets in the form of a separate branch?

A. I do not hesitate to say that I love CV3. I know that they are small and leisurely (except the version of Rossini). I know that they (the version of "Rossini") easily book, but very fast, very maneuverable and really very small. Historically, it was a big breakthrough in tank building, so absolutely zero does not include them in the game. I hope not to see the boring and rather ugly Fiat 3000 at level 1, even if it is a simple and lazy placement. CV3, capable of carrying a 20-mm gun (including automatic version), 20 mm gun or short 37-mm gun.

Q. There will be one branch from 1 to 10 level, or will there be several branches that merge into one tank?

O. No, I do not support it. It was reasonable for WG would be released first a premium average tank, followed by the main tree.

Q. You found the appropriate option on the 8th level, something really original, and not a copy of "Panthers"?

A. I consider fair to say that level 8 turned out to be a headache for Italy. This is the most important level in the game, and it is not ideal, I had to use the Italian license created by Panther to fill the space. Italy really received licenses for the production of Panther and Pziii and IV tanks in Italy, but there were no tanks in the end.

Q. When will we see the Italian tree?

O. We will see it when WG will get to him. Now they are busy with other things, but I was told that WOT consider, as a long-term project, therefore, they are not in a hurry with the introduction of nations.

Q. Will FIAT 2000 level, instead of a clone FIAT 3000 RENAULT? Or they can be a two-level nation, where FIAT 2000 rises to a heavy pallet, and Fiat 3000 rises up the light to the midline.

A. I hope not. Not because I like Fiat 3000, but because Fiat 2000 can play as big, ugly, but nevertheless heavy.

V. Where, in your opinion, place CarroarMato L6 / 40, if he is generally a place in the game. What do you think can CV-33 CC get to WOT?

O. It would be strange to miss any of these machines, as they have formed such an important part of the Italian tank forces during World War II. CV.33 CC with a 20-mm gun will look great, despite the absence of the tower, fast, low and tiny will be a difficult goal. L.6 / 40, obviously, more and with the tower will have not only 20-mm Breda, but may also collapse with a short 37 mm. Both tanks are ideal for low levels.

L.6 / 40.


CV.33 CC.

Q. What exactly will be the 10th level tank. Will it be of -40 (if it is not considered too modern) or some other archive project?

O. of-40 is too new for the WG temporary interval, earlier "Lion" is much closer and different from the German Leopard. In my opinion, Lion is best suited for level 10, even though it is 1970. At least, he reached the prototype stage, while the refuge "leopard" was just a paper option.

V. SEMOVENTE 90/53 Will PT or SAU? (I read that it was used for both roles) It would be interesting to see how Semovente 90/53 is played as a fighter tanks with artillery capabilities, balanced so that he can carry only 6 shells. What do you think about it?

O. 90/53 is a fighter tanks, which can also be used for indirect fire. Semovente M42, etc. Would be PT. We have a complete ruler of which, most likely, will not, so there should be no problems with a branch of PT.

Semovente 90/53.

Q. Will the Polish Tree Tanks?

A. I hope so. I am not a Pole, but they have interesting tanks. I do not know enough about Polish tanks, and I do not know if they can have their own tree or not. Even if they can get only one branch, I would like to see her.

B. I look forward to the Italian line. M15 / 42 looks pretty good.

A. It was a very respectable tank. He was surpassed by the time he went into operation.

IN. Artillery Installation Ariana is suitable more like SAU or PT?

O. There is a prototype Ariana and its final form, which is slightly different. They are ideal as a saau. If the saau is not at all, then I personally do not know if such a low-breeding unit can be able to be a high-level PT with a 155-millimeter instrument. The OTO "Automatic" system with a charge drum can find its role in the game, using and on PT, for example on SP-70. This is the project SAU 70s, built on the basis of a leopard tank, which is perfect for the role of PT-10.


SP-70

Q. Will we see German tanks in the Italian tree? For example, premium PZ4 or PANTHER?

O. Italy received a dozen Panzer IV, a dozen Stug and one tank Tiger, managed italian forces. The exchanges of production contracts were also discussed by the Ranzer III, Panzer IV and Panther. German tanks are very popular and premium German tank for Italy will be a very pleasant addition, especially because they will be able to use some of their own modules and modifications, which can distinguish them from German options.

Q. Heavy Fiat 2000 Tank is suitable for level 1? It would be originally to start pumping from a heavy tank. And it will be better than the Italian version ft.

She is this moment It is not planned to introduce a tank of the first level TT, and I do not think that it will happen. WG seems not particularly interested in low levels, despite the unique appearance Fiat 2000. The tower instrument is worthy of him, but his mobility is disgusting. A later version with a 37-mm gun in each corner will be phenomenally funny if the WG ever expresses the support of the Multipleness. I hate Fiat 3000.

This is basically just another clone FT and nothing interesting for the first level gives. Yes, and 47-mm gun on it is too good for the first level, one way or another, the NEF will need to be balanced. Fiat 3000 as a first level is lazy and boring and not even necessary, because there are other options instead of it. The only historical value for this is obviously the production and maintenance of them, but it did not actually led anything, the design was a dead end and the choice was followed in favor of British design instead of French.


FIAT 3000.


Fiat 2000.

B. Project and P.75 concept are sufficient to be heavy tanks 2 and 3 levels?

O. Concepts P.75 "A" "B" and "C" Large and slow and noticeably differ, but they are too well armed to be balanced for level 2. ANSALDO 9T / 12T is best suited for TT2 on a row with Fiat 2000 which will most likely be premium, because it is significant for the TT branch, and also leads to a heap of the early P.75.


Ansaldo 9t.


P.75 Prototype.

B. In the Italian M26 Pershing can not be experimental equipment that M26 USA has, noting the instrument, since Italian equipment has not been used on M26. Taking this into account, Italian Pershing M26 has a chance to be at level 7?

O. M26 Pershing in Italian maintenance really had several minor modifications, for example, the front of the case was changed, and the hatch was "sealed". The modernization of the 90-mm gun Cockerill was planned, but it was a short-term solution for Italy and mainly ended with only the strengthening of the tower.

V. Wargaming confirms that the branch of tanks should be up to level 10? In particular, heavy tanks and PTs.

O. Levels 9 and 10 are indeed the most profitable for WG, as people spend gold to convert experience to get these machines. This is one of the reasons why artillery has been extended to level 10 and the same happened with light tanks. The TT branch, if it appears, will be the most ambiguous.

V. I would like to know what will be the PT branch? What will their characteristics and what are their priority to enter the game?

O. The main feature of PT Italy will be inconsistency, they are small and low, and no one armor. Being a fan of a lightweight Tank CV.3, I would like to see CV.2 with 20 mm SOLothurn as the first PT branch first, as well as CV.3 with a 47mm-tool. Then follows a 75 mm unit based on L.6 (M.6). Small, lightweight, with good weapons. Some armor, but a lot of firepower.

Q. We will see of-40 at the 11th level of Italian tree?

A: Too new and too advanced, even MK.I.


Q. How long did the decision made about 7, 8 and 9 levels for the Italian tree?

O. Level 7 can be satisfied P.43 BIS, and 9 lines of the Otomelara M47 version, this is the one that has a 105-mm cannon and M60 components. Level 8 decided for a very long time. There was an option to include the Italian panther, but with special modifications of modules. I do not approve it, because it is not a historically reliable option. Italian panther would be suitable at the 7th level, but since we have a candidate for the 7th level, then it is best suited as Prem. Level 8 remains "hole", and it is significant. As a result, I do not see another option except the M47 itself. There are still many engine options, except the best for level 9 and other 90mm tools. Visual differences from USA M47 are very insignificant, but the US tree in any case does not have M47, and they almost did not use it, as they went to export. This may not be the best solution, but it is historically and does not affect anything else.

Newbie World of Tanks, first opening a section of research in the hangar, will be lost in endless rows of tanks. He will have a reasonable question: "And where to start?". We will answer this question in this article.

What to download?

The World of Tanks presents about 450 serial and experimental machines eight nations. USSR, Germany, USA, France, England, China, Japan, Czechoslovakia. Soon, the collection will replenish the Machine of Sweden and Poland. The WOT temporary framework covers the period from the 20s to the end of the 60s of the twentieth century. The whole technique is divided into 5 classes: heavy tanks, medium tanks, light tanks, anti-tank self-propelled (PT-SAU) and artillery (SAU). All of them are divided into 10 levels.

They rank combat machines According to rare exception, it corresponds to the time period when one or another machine was in service or project in development. It is not difficult to guess, dividing into classes and levels build the "branches" of development, where the cherry on the cake is "top" - a tank level 10. The top three of the first nations, which appeared in the game of the USSR and Germany from the release of the USSR and the US will be a little later. On three, these are more than 20 tops, the rest are content with less branches.

In World of Tanks each machine has its own style game. Conditionally, they can be divided into: tanks with armor and "cardboard" tanks without armor; Small and "sarey"; Quick and slow; accurate and oblique; rapid and large alfactors (damage per shot). Also, tanks can have a traditional recharge and, so-called drum charge, thanks to which you can shoot several shells in a short time, but pay for it for a long reloading.

Tanks with different style styles are presented by different player's skill requirements. So, slow tanks with armor forgive the mistakes of their tankers, but a quick light tank or a cardboard middle tank painfully punishes for an inaccier game. To understand what tanks should not be explored ahead of time, let us try to divide all the technique in the game for the relevant categories of classes. And let's start with heavy tanks.

Heavy tanks

If you came to World of Tanks to dominate the battlefield and put everything with your steel tracks, then heavy tanks are your choice. They combine strong armor, powerful guns and are able to urged directions, "tank" damage, while less armored sinks come from the flank and rear. But everything is not so simple. Wot exists a TT, which are little suitable as described above.

For example, French AMX 50 100 and AMX 50B will give odds to many rapid tanks on dynamics and do not have armor. But they have a gun with a drum on 6 and 4 shell, respectively. This is the choice of experienced players, they can show impressive results on these machines. While the newcomer, who opened AMX 50 100, can be disappointed, playing several unsuccessful fights. And the thing is that in the head of an inexperienced player sits a thought: "Egogei, I have a fast tank, you have to go on the wrong hill in the center and take it!". This usually leads to sad consequences.

Another good example of the branch is not for beginners - British top TT FV215B. The path to it is a crimson and a thorny - from 5 to 7 levels will have to roll almost the same Churchill with different guns and booking. At the 8th level, there is a crying, on the background of classmates, Caernarvon (do not break the language!) C mediocre armor, dynamics and damage in 230 units per shot. And what receives a player who has opened a British TT level 10? And he gets the most comfortable gun among heavy classmates, a good tower armor and a podco-shaped layout that imposes its difficulty on the game. Add to this NLD 76 mm and two huge tanks immediately behind the armor, which leads to fires two or three times for the fight. Then you will understand why this tank does not like newcomers. But, players with experience, despite all the cons of the machine, uses it in clan battles on a global map and are very pleased.

The ideal option for mastering class TT is the Soviet and German branch of the IP-7 and E 100. IS-7 - the legend of the world of tanks, the desired dream of any tanker. It has an impenetrable tower, good armor, 130 mm cannon and famous Soviet "Vertukhan" (the ability to fall on the go and without information). E 100 is 130 tons of gloomy German genius. It has good armor and damage 750 units. If not in pure field, it is capable of living long and reflect the hail of shells that fly in his direction. On the way to both cars, you are waiting for a pleasant game on such iconic tanks as the KV-1, IP, IP-3, T-10, Tiger, Tiger 2 and E 75.

Middle tanks

ST - Universal class in WOT. Favorite class of good players. They can apply damage, churn projectiles, reconnafer and highlight, carry out raids on the reasons, return and confuse the base of the base, and some know how to immediately. Bright representatives are the three twin brothers from the Soviet Development tree - T-62a, the object 140 and the object 430. An inexperienced player will not see the difference in TTH of these machines, although there is a difference there. T-62a impeded tower and better stabilization of guns, from about. 140 slightly better than OVN (angles vertical navigation) And the dynamics of movement. About. 430 has a higher damage per minute. Open the first T-62a follows, then by. 140.

German E 50 AUSF. M and Chinese 121 good carsHolding armor and powerful guns. They can be pumped and instead soviet tanksBut E 50 is not an easy branch, and he himself is very big, and they love to shoot Sau. Chinese 121 are good, except for UVN: and you can shoot only in heaven. The gun down leans just a couple of degrees.

Many pay attention to the French station Bat. - Chatillon 25 t. He rightfully be the title of one of the best tanks. Speed, drum on 5 shells, universal love. But you should not hurry, because "Batchants" is very demanding for the ability to play a combat machine. Inexperienced players, opening "Batchants", fights endlessly, which often causes a storm of curses from the allies. "Syndrome fast tank" In action. The branch to it consists of 8 levels of the entire light tanks, which will talk below, which does not contribute to comfortable pumping. In general, we advise not to take in France until you learn to play on the class of medium tanks. A similar situation with "Czech" TVP T 50/51.

The leopard 1, AMX 30 B, STB-1, M48A1 and Centurion Action X are obvious to pumping, first of all include. In the first three there are no armor, and the American with the British has also impressive sizes. All tanks, except M48A1, have complicated branches of pumping. These cars are better postponing until you have the experience of the game.

Light tanks

Rightfully is the most complex class of tanks in the game. In the "sand" most lung tanks, and therefore play fun and without problems. But, starting from 5 levels, they are imposed on the important role of the team's eye. Not all newcomers understand this and merge into "Rasha in the center", depriving their team "Light". It should be proceeding to pumping high-level LTs only when enough fights will be played and an understanding of the various playing mechanics of the world of tanks will come.

PT-saau

Anti-tank self-propelled - snipers in the world of tanks. At high levels, they possess the best guns among other classes of technology. You can select two subspecies: glass guns and assault sau.

Glass cannons are combat vehicles with accurate punching guns placed on the chassis whose armor will protect except from rain and wind. Typical representatives - Vaffentrager branch with RHM.-BORSIG WAFFENTRAGER, he is borsch, and Grille 15. This type of PT is assumed to mask and their painful guns.

Storming Fri besides powerful guns They also have good armor, but they pay for this slowness and lack of a tower. Jagdpanzer E 100 and T110E3 can make decent competition on advanced heavy tanks. But the players do not like to climb on them forward, preferring to stand in a nearby chiston with glass guns.

In general, any PT-SAU branch is friendly to beginners. The gameplay is simple and clear - stand in the bushes, shoot the tanks. In addition, maybe Grille 15 due to lack of armor, there are no particularly difficult branches, so you can download any of them. Moreover, there are many pleasant cars on low and medium-sized levels, which want to leave in the hangar, such as T67, M18 Hellcat, Su-100, ISU-152.

ART-SAU.

How many broken copies around the question of the need to artheau in battles. And while Vargeiming thinks what to do with it on his test serversWe will try to understand whether the newcomer should begin with the "art" and what branch to explore the first.

If you look impartially, you can understand why art is so popular with players. It allows you to apply damage unpunished, not departing away from the base. With successful hit, you can kill the enemy for one shot. No strong voltage and concentration is required. On the other hand, after several nerves, the game on the art has become very uncomfortable. Long recharging, long reduction, huge scatter. The gameplay on the SAU reminds Roulette: you can not get all the battle on the standing enemy and then send to the Angar of Art or Lt, which rushes at full speed, without taking the goal at all.

As a familiarization with the class, to play SAU will not be superfluous, but it is extremely recommended to swing any of the branches to the end. First, in addition to top sau, passing machines, with rare exceptions, very uncomfortable. Secondly, the pumping slow, experience needs to earn a lot, and it does not have it stably. Thirdly, after the art level 10 was investigated, sit down and learn to play normal tanks very hard.

So why start?

What branch to open the first entirely and completely - depends on the player. Someone from the sense of patriotism begins with the Tanks of the USSR. Someone, being Yarym Nemetforil, opens Maus and E-100. In this article we gave only general information about the development branches that are severe in mastering for beginners and do not forgive mistakes. Carefully approach the selection of the first branch. You may choose your favorite tank on which you will carry horror and sow destruction in the enemy's mill.

We promised to make changes to the list of existing techniques so that it corresponds to the current realities of the game and could offer players something new. We decided not to postpone this thing in a long box and started work already in the first update of the new, 2017.

Changes will begin with a German studies tree. As you know, it has grown significantly since the release of the game. As a result, today the structure of the German tree is rather complicated: in one branch of pumping can be machines that have significant gaming differences. In the next update, we process the German branch of pumping: we bring balanced edits into a number of cars, as well as add three new hard tanks.

Let's talk about it in more detail.

Heavy tanks

At the moment, the path to the study of the most famous "heavy" mines and confused. Game process On tanks VK 45.02 (P) AUSF. A and VK 45.02 (P) AUSF. B. Significantly different from Maus's gameplay. In the update 9.17.1, we will suffer "Mouse" to a new branch: it will appear new cars VIII and IX levels, and pumping will be available through Tiger P. For players who have already explored Mouse, new cars will be immediately open to purchase. , without the need to explore them. And be sure: these beginners will prove that they deserved their place in the branch of heavy tanks. Slow, but well armored, they will present a significant threat to the battlefield. Secondly, in order to maintain a sequence of changes in the branch, we will increase the combat characteristics of the Maus itself. Lob's armor will be increased and the enclosure is improved. Also change the characteristics of the gun: the recharge time will decrease (from 14.9 to 12 seconds) and the stabilization will improve, which will make it one of the best in the game. Now this giant will get decent firepower. Also increase the strength of this car: "Mouse" will receive a record 3200 points of strength!

Many players asked to leave Tank VK 72.01 (k) as a unique award for participating in clan battles. So be. Lovers of players vk 45.02 (P) AUSF. B and its predecessor VK 45.02 (P) AUSF. A will be highlighted in a separate branch, which will open the study of the new machine - PZ.KPFW VII.

Next for VK 45.02 (P) AUSF. B Tank Pz.KPFW VII will receive an instrument of 12.8 cm kW. K. 46 L / 61; As a result, the game will differ significantly from VK 72.01 (k). The changes will also affect the tank VK 72.01 (k): the stabilization of the gun will be improved, increased PZGR stabilization. 42 (for guns 15 cm kw. K. L / 38), and also increased the container capacity (35 shells). In addition, the frontal armor of tanks VK 72.01 (K) and PZ.KPFW VII will also be significantly increased. To preserve the battle of combat efficiency, we reduce the maximum speed from 43 to 33 km / h.

There is news for fans of research E 100: This branch will also undergo several significant changes. The E 75 tank will receive improved tool stabilization, and the admirers of the battles on E 100 will receive a long-awaited increase in the breakdown of armor-piercing shells. In the update 9.17.1, the breakdown of 150 mm tools will be increased to 246 mm. Finally, at earliest levels, the Tiger (P) and Tiger I tanks and Tiger I mask will be increased, which will allow players to "Potnal" from the tower.

Middle tanks

After analyzing the combat statistics of medium tanks, we decided to improve the stabilization of some guns and slightly increase the mobility of the machines. Tanks E 50 and Leopard Prototyp A will get significant improvements:

  • As you know, the large sizes of the Leopard Prototyp A tank, as well as the insufficient angles of the vertical tip of its guns often make it a light target on the battlefield. To increase its efficiency in uneven portions of cards, we have improved the corners of the vertical fitting of its gun to -8 ° (instead of the current -6 ° value).
  • Alternative tool 8.8 L / 100 will receive significant improvements: higher accuracy, recharging rate and tool stabilization. Moreover, with a renewal output 9.17.1, this tool will also be added for the Panther II tank.
  • Top German medium tank E 50 AUSF. M will gain an increase in reservation at the bottom of the frontal projection: from 100 to 120 mm.

PT-saau

Initially, GRILLE 15 was conceived as a PT-SAU to conduct an ardent fire. Now the style of the game of this car more resembles the average tank. TTX GRILLE 15 will be changed so that it leads to shooting precisely from the ambush: we will reconsider the characteristics of its guns and put a less powerful engine. Also reducing the reverse speed.

Premium technique

In the update 9.17.1, we make a number of changes that will increase the combat efficiency of premium technology and make it more interesting for players.

Krupp-Steyr Waffenträger

Engine power increased from 140 to 220 liters. from.

To improve the dynamics of the machine, a new engine with a capacity of 220 liters has been installed on Krupp-Steyr Waffenträger. from.

Pz.kpfw. Iv schmalturm

The spread of the guns from the movement and rotation of the chassis is reduced from 0.2 to 0.15 m.

The spread of the guns when turning the tower is reduced from 0.16 to 0.11 m.

The spread of the gun after the shot is reduced from 4 to 2 m.

Recharge time of the gun is reduced from 4.6 to 4.2 s.

Added onboard screens 5 mm thick.

For pz.kpfw. IV Schmalturm There were changed fire parameters: Improved tool stabilization and reduced recharge time.

The spread of the guns from the movement and rotation of the chassis is reduced from 0.19 to 0.15 m.

The spreading of the gun is reduced from 0.35 to 0.32 m.

The spread of the gun when turning the tower is reduced from 0.12 to 0.11 m.

The development tree is part of the WORLD OF TANKS Angara interface, designed to study combat machines of different nations. We present to your attention a mod that stylists the appearance of the "Studies" tab under the early version of the game.

In the development tree recent versions World of Tanks Study goes left to right. All nations, except for the relatively recently introduced "Japanese" and "Chinese", have a large number of investigated technology. This is not a problem, since the "tree" can be scrolled horizontally. The continuity of the study chains, while maintaining the development tree clearly shows in which sequence it is necessary to move from the first levels to the tops.

In earlier versions, the development tree was vertical. The first level was placed on top and then down the level and the number of tanks increased. The Soviet branch of development once looked approximately as Chinese on the screenshot below:

It becomes clear why the transition to the horizontal structure occurred. If for a small number of tanks, the vertical location is quite clearly, then with an increase in the number, such a tree of development ceases to be convenient and informative. This is clearly visible on the example of the modern German branch in the vertical location:

The vertical development tree should like the old-timers of the game, which registered their accounts many years ago and found the early versions, or those who are tired of the standard interface and want to change something in the hangar.

information was presented to add a new branch of Maus (MAUS) of the German nation. The following technique will be added, presented on the table below:

New Branch Maus (MAUS)

Level
7 Tiger (P)Tiger (P)
8 VK 45.02 (P) AUSF. A.
9
10 Maus.

The changes are made for a more logical branch of the Maus research, slow but very armored Taki VK 100.01 and Mauchen will be an excellent replacement of VK 45.02 AUF A and VK 45.02 AUF B (alpha sneaker and just sneakers in common). Well, if you change the sneakers, and in order not to withdraw them from the game, the technique of level 10 is added to them in the branch. VK 72.01 (k), VK 72.02 itself is not going anywhere and there will be all the same premium machine, only a unique camouflage and will be added. body kit on a tank. Also, additional changes according to the German tanks world Of Tanks. The main changes will affect the addition of mobility and comfort of the gun.

If there are already in the hangar Maus.The new TT TEN level must be reopened.
If there are already in the hangar Maus., 8 levels and 9 level will already be investigated and accessible to buying in the game.

Changes TTX VK 72.01

VK 72.01 in the World of Tanks - a German Tank of Superwood Class, the successor VK 70.01 with improved armor, was developed by the concern Kruppe also received improved weapons, it is still compared with the Soviet IS-7 and IS-4, the armor the armor is 160 mm, but the tower itself Unlike IS-7, has bends under irrational angles. From his younger brother, there is also a greater speed of the tower and rearness of 18.5 s, in full configuration. Despite its large dimensions in 120 tons, the tank is relatively maneuverable and recruits 40 km / h, he has a smaller ammunition than the 70th version (24 of the projectile). The minuses of the tank are a high profile, because of which it will be a light target for artillery, for example, on the "sand river" cards. The tank received the title of "Elite" because of the opportunity to transplant the crew on it from any German TT-Tank.

This tank will receive enhanced firepower (for example, increased damage per minute) comparable to E100. Another important update for owners VK 72.01 K is the improvement of armor from 235 to 246 mm. Some indicators before the renewal is not yet recent, for example, such as strengthening armor on the frontal projection.

Changes TTX E100.

Class E tanks began to be developed since the beginning of the 40s by the Ministry of Arms of Reich. Engineer G. Knipkamp gave a task to several firms, which previously did not matter with the tanks to develop a new concept of a super heavy tank, they received the name Panzerkampfwagen E-100. The main emphasis was to create a tank, which will be invisible in heavy battles, but at the same time it could be transported in a large ammunition, because of this, the model range of tanks overvalued in a constructive plan, it was decided to refuse torsion suspension. The drive wheels were located behind the car, to increase the space inside the cab. Also, engineers wanted to create a new type of sights, but during research from developments had to be refused.

The game is available in the game Pz.kpfw.e-100, Great 383) 383 model of the premium level 10 level, weighing 140 tons.

Changes TTX MAUS.

The history of Muses takes his beginning in 1942. Hitler demanded to create a car with a very powerful armor. Several concerns were involved in the development of individual parts of the tank, among which, and the well-known Siemens company, which developed a transmission. The main developer Faddard Porsche showed a couple of prototypes in 1944, but at the direction of Hitler, the mass production of tanks was stopped, because Germany lacked resources to develop other types of weapons.

The game tank is available after reaching the tenth level. It has the best armor in its class. It has a very high one-time damage, not bad accuracy and resistance to breakage. The only minus is, perhaps, the long reloading and small mobility, which is why it becomes a light target for SAU and art.

Changes TTX Panther II

In 1942, the German engineers decided to develop an improved model of the sought-after Tank of Panther, primarily the change concerned armor capacity. The development was carried out in parallel with the second version of the Tiger and it was decided that Panther would be the same tiger only more overall. The second version has received an improved chassis, surveillance devices, a motor installation. The thickness of the armor also rose from 60 to 100 mm. The Tower of Schmalturm possessed internal telescopic rangefinders and infrared devices. The increase in the equipment led to an increase in the dimensions of the machine to 47 tons. The release was started in 1945 with some changes in the air defense tower.
In the game Tank received 8 levels, it can be used as additional support to the allies on the second line. He has good rapidity, and good maneuvers, but weak armor and high silhouette, so it can also be a target for SAU.



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