World of Tanks Development Branches. Soviet Development Branch in World Of Tanks

At the end of the year, World of Tanks developers shared some project development plans. In addition to the transition, the new engine with improved graphics and sound, a new technique, combat capabilities and gaming events are preparing, is preparing. So, in the near update 9.22, the tree of research of the USSR will change.

It is worth waiting for the emergence of two alternative mini branches of heavy tanks. From VIII to x, the level will appear three new machines with rear arrangement of the tower: Isa-2Sh, "Object 705", "Object 705a". In the branch between the IS-3 and IS-7 relatively weakened T-10 will receive an alternative to the rear arrangement of the tower.

As a result of the balance of the balance, there will be three branches of medium tanks (each has its own style of play). Finally, the SU-122-54 will disappear with PT-SAU with rear arrangement, which does not fit into the concept. Characteristics Su-101m1 and Su-101 will be improved, "Object 268 Option 4" will replace the "object 263" at x level, and the latter will move to the IX level.

Developers are also promised to make premium technique with a preferential level of battle. These cars sometimes cannot effectively resist linear "classmates", which have improved significantly. Not individual changes, but some comprehensive (although not a quick) solution, which will improve the car, and will not break the balance.

In 2018, new game modes will appear, including the processed rank battles and the "front line" mode will appear. For example, chevrons in a competitive mode will be able to receive not only the team winners, but also the best tankers of both teams. Number of ranks will age, and lose the level in unsuccessful battleit will not be so easy.

The emergence of whole two new gaming nations is also promised. These will be some European research tremors, but the developers do not report details (although hints can be found in the video). Promised new ways to receive and spend bones, development of a change system external view Tanks and many gaming events that diversify tank contractions next year.

Trees illustrate the path of development of each combat class presented in the game by offering various methods Receiving certain models so that the players will ultimately be able to choose the "Tank of their Dreams". In World of Tanks :: The world of tanks player is not tied to a specific nation or class of combat vehicles, and therefore completely free in the choice of tanks and development trees.
From patch to patch The game of World of Tanks is becoming more and more armored vehicles. Replenishment occur in the ranks of all current nations. Further - only more. In this regard, the development team is constantly working to improve the overall balance of the game, which led to the revision of development trees. New Tank Studies Tanks in MMO Mir Tanks are presented below.

New versions of full tank trees of all nations (November 10, 2012):

When making changes to the development trees, the following actions to replace tanks were adopted:

:

  • Separation of the tank of kV per kV-1 and kV-2. The one who was fragrant than the KV-2 tower (on the KV) and has a tank square in the hangar, will get both tanks with an additional slot in the hangar. The crew from the kV will receive a specialization on the KV-1, kV-2 will receive 100% crew. Retained experience from the KV will switch to kV-2, but can be translated into a kV-1 at the request of the player.
  • Shift KV-3 per level up and adding T-150 tank. The one who has a KV-3 in the hangar will receive a sq-3 in the new status in the current pumping, with the same set of modules and the old crew and T-150 without pumping, with an additional slot in the hangar and 100% crew.
  • Replacing the IC-4 tank on the IS-8. The one who has IC-4 in the hangar will receive it in a new status with complex mechanics for replacing modules with an old crew, as well as an IP-8 with complex module replacement mechanics, with 100% crew and an additional slot in the hangar. Retained experience will remain on the IS-8, but at the request of the player can be transferred to the IS-4 in the new status.
  • Pre-mechanic replacement of modules on the IS-4. If the player has opened the engine on the IS-4, then this engine will be opened on the IS-4 tank in the new status and on the Tank IP-8, it will also be opened or its analogue. Walking, towers and running will be replaced in a similar way. The same modules will be installed on the IS-4 and IP-8 tanks that were on the IS-4 tank, in the old status, or their analogues. The guns, in case of change, will also be replaced by a similar scheme, but additional difficulties are possible.
  • Commanders tanks soviet tree Development I recommend paying attention to the site with where you can download the software you need quickly, without registration and SMS.

  • Enter Tank E-50. The one who had Panther-II in the hangar will receive E-50 with the Panther-II pumping scheme (the top engine is changing on HL295 or added as new), with the same set of modules that was on Panther-II. He who had pz. V Panther in the hangar will receive Panther-II, with a Panther pumping scheme (with an additional 7.5 CM KWK 45 L / 100 gun), with the same modules that were on PZ. V Panther, as well as pz. V Panther at 7 levels in stock configuration, with an additional slot in the hangar and with 100% crew.
  • Enter Tanks E-75 and E-100. Retained Experience S. elite Tiger Tank will go to Tiger II.

:

  • Replacing Tanks M26 on M46 and T23 on M26. The one who had M26 in the hangar will receive M46 with the same composition of modules (possibly renamed), preserving pumping and old crew. The one who had T23 in the hangar will receive M26 in the new status, while preserving pumping, with the old crew.
  • Replacing T34 Tanks on M103. The one who has T34 in the hangar will receive M103 with preserving pumping T34, with a new 100% crew. And also T34 as a premium tank with the old crew from T34 and an additional slot. Player statistics on T34 tank moves to M103 tank, without any loss or fines and preserving achievements. All accumulated retained experience on the T34 tank is transferred to the M103 tank.
  • Replacing T30 tanks on T110E5 and transfer T30 to PT-SAU branch. The one who has T30 in the hangar will receive T110E5 with the old crew from T30. As well as the T30 of the top configuration as a PT-SAU with a new 100% crew and an additional slot. The player's statistics on the T30 tank moves to T110E5 tank, without any loss or fines and preserving achievements. The player receives an open transition from T28 Prototype on T30 as a PT-SAU, in the American PT-SAU branch, that is, the T30 as a PT-SAU has opened.

When writing this page, the company's material was used - MMO developers game
Above presented new studies trees Tanks in the MMO game "World of Tanks".

Among the main features that have done successful game world. Of Tanks, extensive development branches should be highlighted. WORLD OF TANKS invites us to choose not only what country it is preferable to play, but also what exactly we want to manage the tanks. Thus, in each nation there is a whole park from the technology of five types, so here it really is from what to choose in the process of pumping.

How to quickly pump?

In order for you easier to understand what is still better to download World of Tanks, you should deal with the features of each individual tank, as well as to decide on the pluses and minuses of all machines. The ease of pumping will directly be determined by what preferences you are followed, as well as what tactical nuances use during the game. Thus, the speed of your development directly depends on how much you want to play, as well as how effective will be in different battles.

Light tanks

It is believed that it is hard to pump the development branches of the World of Tanks that is a light type, because such tanks are created for real "skill" players who are willing to spend considerable efforts and showing a skill to achieve their goal. If you want to play tanks of this type, you should be ready for the fact that you will need to show maximum speed and distortion, while light tanks do not give you a big profit, although they are scolding them in the predominant majority of cases are much cheaper compared to other types .

Light tanks are quite small worth, and also cheaply repaired, as a result, when pumping this development of the World of Tanks, you will spend a minimum of money. Immediately it is worth noting the fact that when the game on light tanks uses the only tactics - it is to highlight the opponent's tanks. That is, you are a kind of reconnaissance that calculates the goals, reports them with its allies and expects until they cleaned the way for further promotion and performing other tasks. If you do not manage to implement it, then in this case you are best to continue to play some other technique. It is believed that optimal light tank For pumping is T-50, which is characterized by a good vitality, better firing power and speed from other LTs.

Middle tanks

Middle tanks are no less active participants in battles that are the most active fighters of the enemy technique. Choosing a mid-type branch, you need to remember that in battles you will need to constantly move and look for opponents. Several medium-sized machines will break into part of any heavy tank, as they differ quite high power and maneuverability, which makes them an ideal option for

Heavy tanks

Heavy tanks require sufficiently long pumping, because on these machines is distinguished by its staticness, and the cost of each such monster is high enough, not to mention the acquisition of various additional modules. Incredible strong armor And the fire power of such tanks makes them an avant-garde team.

PT-saau

Artillery branches tanks world Of Tanks is distinguished by the longest pumping, because the technique itself is quite expensive, and for the game these machines need to have certain skills. However, in one class with heavy tanks, SAU is characterized by more serious weapons, as well as enhanced disguise.

Saoo

The most specific tanks fully based on shooting from shelter. Thus, the owner of such a car should be perfected, observant and calculating to beat a label and on time. The cost of repairing such equipment is high enough, as a result of which need to be confused at least two opponents to feel some kind of development.

Thus, it is impossible to say what kind of world of tanks the best branch, because they are all distinguished by their peculiarities and advantages.

In the Soviet branch of development, the technique of all available classes in World of Tanks is presented. Start pumping Soviet tanks will have to be done with pre-war MS-1.

In the USSR study tree, such legendary tanks are presented as T-34, kV-1, IS-1, T-54 and SU-85 self-propelled, SU-85, SU-100, SU-152, ISU-152.

Top combat machines in the Soviet branch of development in World of Tanks become anti-tank SAU object 261 and object 268; Middle tanks - T-62A, object 430, object 140; Heavy tanks IS-4, IS-7; Self-propelled artillery Installation Object 261..

Soviet branch Development in World of Tanks is shown in the following drawing. To enlarge, click on the picture

For heavy tanks of the Soviet branch of development WOT Characteristic, good one-time damage, mediocre accuracy and small angles of gun leaving down, and, as a rule, a good circular booking.

  • Branch with top IS-7 distinguishes good mobility for heavy tanks.
  • In the development branch, an ending IS-4 Tanks are better book.

Soviet PT-SAU They please the owners with a good one-time dam, while the guns of these combat vehicles are rather oblique.

Most soviet average tanks, Possess good mobility and low silhouette.

Soviet tanks can boast good armor, besides located under rational angles, the tools can apply high damage for one shot. At the same time, they do not differ in good accuracy. The USSR tanks rarely lose their rivals in terms of characteristics, but also rarely escape forward.

Soviet tanks - universal soldiers on the battlefield WOT And suit both beginners and more experienced players.

Today we are talking about the rebalans of the USSR technology.

In the update 9.22 we will return to life the most unpopular tanks of the nation, adding new technique and changing the wood research tree of the USSR. Why do you need it? "Object 263" and his "younger comrades" rarely participated in the battles, as well as the Soviet Article X level "Object 430", which is not surprising. They were not easy to play. In addition, cars of different levels differed too much on the gameplay.

We are planning to recycle the mentioned branches of technology to breathe life into the listed cars and make the game on them consistent and understandable. In addition, in version 9.22, you are waiting for a new gameplay on heavy tanks of VIII -X levels with the rear layout of the tower.

Now let's stay in more detail on the changes and the reasons that led them.

Middle tanks

The A -43 branch does not give an idea of \u200b\u200bwhich machine will bring to play at x level. After acquaintance with all the advantages and disadvantages of ST with the rear arrangement of the tower on the VII -IX level, it was logical to expect similar gameplay and on the top of the branch. However, instead, you received a classic average melee tank and disappointed. Naturally, the popularity of the branch fell.

If you are in the process of studying the branch, which leads to the object 430, keep in mind that this machine with a yield 9.22 "will move" to another branch (which will be pumped with T-44). Take this information.

What makes it give to this thread a second chance? Perhaps what she lacked: a sequence of hemplee. On this, we focused on updating 9.22, shifting the "object 430" on the IX level. There, he will form a mini-branch of well armored assault storm structures with a high one-time damage, pumped from T-44. And at x level, an absolutely new machine will appear: "Object 430U".

Newbie can boast compact dimensions worthy of mobility and good booking. He will be easily entering the feng of the opponent, to output his technique due to the high one-time damage and get out of the fire out of fire.

The trio with the rear arrangement of the tower will receive a top one with time, which will inherit a strong armor of the towers and will suggest logical after "Object 430 Variant II" Gameplay.


New branch of heavy tanks

Until recently, the United Kingdom and Germany were the only nations, where the TT at the X level had the rear layout of the tower. Some of you like these cars, others preferred a more traditional option. However, few people would have argued that FV 215B, PZ.KPFW. VII and VK 72.01 (k) (which was issued for the game on the global map) were uninteresting. In the update 9.22, Soviet technique will join this group: you are waiting for new gaming experience from the classic Soviet "heavy" on the VIII-X levels (the branch studied from the IP). Classic, but with rear tower.

Excellent armored IS-M, "Object 705" and "Object 705a" will receive a higher one-time damage than the Soviet hard tanks. This value is compensated by the aiming parameters: these machines are not adapted for distant shootings. Their elements are battles on medium and close distances. However, this is not the main thing - the rear layout of the tower is important. Combined with durable armor, good mobility (for this type of equipment) and a powerful tool, it will easily "drag the opponent".

Use the benefits of your car - and you can effectively maintain an attack or send the opponent tanks into the hangar. The gameplay of these TT is something cross between the game on PZ.KPFW. VII and IS-7, but at the same time it remains unchanged as the branch studies. What cannot be said about fireproof: from 122-mm guns on the VIII level to a powerful 152-mm gun at the "object 705a".

Players love movable assault T-10, which quickly shifts the emphasis attack, demolishing everything on its path. However, whatever good, he did not fit into the IS-3 group and IS-7, so we replaced it to the "object 257". Do not worry, T-10 will not leave the game. Over the years, he repeatedly argued his effectiveness, so he will receive a mini-branch where the machine with a similar gameplay will be at the level. We continue to work on this newcomer, so we will tell about it later.


Alternative twig pt- saau

We have long planned to bring this branch of PT-SAU in order. A simple change in the parameters of the machines did not give the expected result. We are well aware of the problem, and we found a new solution for it: the rebalance of the branches in the assault PT-SAU of the middle-near combat.

Concept

  • High speed forward / backward combined with medium maneuverability will allow these machines to quickly get to key positions and occupy them, as well as leave from under fire.
  • Good front armor is ideal for blocking the enemy shells, however, the armor of the sides and the lower head detail is quite thin.
  • The average one-time damage and long-lasting recharge will compensate for mobility and secureness.
  • Accuracy and time information is designed for effective battle with neighboring and medium distances and are not suitable for refrigerated from a long distance.
  • Not the most comfortable corners of the guns are caused by the features of the structure.

Rebalance branches in accordance with the specified concept required some structural changes. We started with the transfer of the "object 263" to the level below where he can prove himself thanks to his damage per minute and booking (after all, it remains the same, as at x level!). The next step is the choice of the appropriate machine for X levels, and this role came "Object 268 Option 4". He received good speed, armor and an extremely effective tool with a caliber of 152 mm and an average one-time damage of 650 units.

"Object 263" and "Object 268 Option 4" Demonstrated excellent results on internal tests. The cars are good "tank" damage and adequately showed themselves in the role of assault PT-SAU - fast, armored, with moderate one-time damage and not too high for PT-sau damage per minute.

You were against the movement of the "object 263" on the IX level, and we could not ignore it. Therefore, we left both cars for another iteration of closed internal testing. "Object 263" has not changed, but we have reduced one-time damage "Object 268 option 4" From 750 to 650 units, while retaining the previous value of the damage per minute to smooth the sharp change in one-time damage and the recharge rate between the machines VIII and X levels.


The latter (and probably the most difficult) task was the setting of machines on medium levels under the role of assault PT-SAU of the near and medium combat. Su-122-54 did not fit into this concept due to the traditional location of the cutting. Here we encountered a difficult choice: the car clearly did not fit for the branch in terms of the gameplay, however, was important from a historical point of view. We shifted it for one level below to see how she will show themselves there. Unfortunately, the car demonstrated low efficiency in blocking damage even on the VIII level and still did not fit into the concept of the gameplay branches. Therefore, we decided to withdraw the SU-122-54 of the game and make a branch completely from the machines with the rear arrangement of the tower.


The second iteration of the Superstesta strengthened our faith in the fact that the concept we chose for the branch will give this PT-Sau what they lacked. These must be armored quick cars with a good one-time dam, whose goal is to head a breakthrough and provide interesting game process. The latter assumption is based on Super Data. We want you to chew this hypothesis, determined whether any more changes are needed, and we will take the best solution together. Let's wait for the beginning of the overall update test 9.22 and find out how many cars of this branch are ready for battle!

During the common test version 9.22, which soon, we will follow your reviews and statistical data. We want to be sure that the changed cars show the game that we are waiting for them.



error:Content is protected !!